// echo_model_head.cpp

/*
    This file is part of L-Echo.

    L-Echo is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    L-Echo is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with L-Echo.  If not, see <http://www.gnu.org/licenses/>.
*/

#include "echo_platform.h"
#include "echo_gfx.h"

#ifdef ECHO_NDS
	#include <nds.h>
#elif ECHO_OSX	//OS X
	#include <OpenGL/gl.h>
	#include <OpenGL/glu.h>
	#include <GLUT/glut.h>
#else
	#include <GL/gl.h>
	#include <GL/glu.h>
	#include <GL/glut.h>
#endif


//stats: LATS: 6, ANGLE_INCR: 0.523599, NDS_LATS: 2, NDS_ANGLE_INCR: 1.570796
void draw_head()
{
#ifndef ECHO_NDS
	glBegin(GL_QUAD_STRIP);
		glVertex3f(0.000f, 0.150f, 0.000f);
		glVertex3f(0.000f, 0.150f, 0.000f);
		glVertex3f(0.075f, 0.130f, 0.000f);
		glVertex3f(0.065f, 0.130f, 0.037f);
		glVertex3f(0.130f, 0.075f, 0.000f);
		glVertex3f(0.113f, 0.075f, 0.065f);
		glVertex3f(0.150f, 0.000f, 0.000f);
		glVertex3f(0.130f, 0.000f, 0.075f);
		glVertex3f(0.150f, -0.000f, 0.000f);
		glVertex3f(0.130f, -0.000f, 0.075f);
		glVertex3f(0.147f, -0.010f, 0.000f);
		glVertex3f(0.127f, -0.010f, 0.073f);
		glVertex3f(0.143f, -0.020f, 0.000f);
		glVertex3f(0.124f, -0.020f, 0.072f);
		glVertex3f(0.140f, -0.030f, 0.000f);
		glVertex3f(0.121f, -0.030f, 0.070f);
		glVertex3f(0.137f, -0.040f, 0.000f);
		glVertex3f(0.118f, -0.040f, 0.068f);
		glVertex3f(0.133f, -0.050f, 0.000f);
		glVertex3f(0.115f, -0.050f, 0.067f);
		glVertex3f(0.130f, -0.060f, 0.000f);
		glVertex3f(0.113f, -0.060f, 0.065f);
		glVertex3f(0.127f, -0.070f, 0.000f);
		glVertex3f(0.110f, -0.070f, 0.063f);
		glVertex3f(0.123f, -0.080f, 0.000f);
		glVertex3f(0.107f, -0.080f, 0.062f);
		glVertex3f(0.120f, -0.090f, 0.000f);
		glVertex3f(0.104f, -0.090f, 0.060f);
		glVertex3f(0.117f, -0.100f, 0.000f);
		glVertex3f(0.101f, -0.100f, 0.058f);
		glVertex3f(0.113f, -0.110f, 0.000f);
		glVertex3f(0.098f, -0.110f, 0.057f);
		glVertex3f(0.110f, -0.120f, 0.000f);
		glVertex3f(0.095f, -0.120f, 0.055f);
		glVertex3f(0.107f, -0.130f, 0.000f);
		glVertex3f(0.092f, -0.130f, 0.053f);
		glVertex3f(0.103f, -0.140f, 0.000f);
		glVertex3f(0.089f, -0.140f, 0.052f);
		glVertex3f(0.100f, -0.150f, 0.000f);
		glVertex3f(0.087f, -0.150f, 0.050f);
		glVertex3f(0.097f, -0.160f, 0.000f);
		glVertex3f(0.084f, -0.160f, 0.048f);
		glVertex3f(0.093f, -0.170f, 0.000f);
		glVertex3f(0.081f, -0.170f, 0.047f);
		glVertex3f(0.090f, -0.180f, 0.000f);
		glVertex3f(0.078f, -0.180f, 0.045f);
		glVertex3f(0.087f, -0.190f, 0.000f);
		glVertex3f(0.075f, -0.190f, 0.043f);
		glVertex3f(0.083f, -0.200f, 0.000f);
		glVertex3f(0.072f, -0.200f, 0.042f);
		glVertex3f(0.080f, -0.210f, 0.000f);
		glVertex3f(0.069f, -0.210f, 0.040f);
		glVertex3f(0.077f, -0.220f, 0.000f);
		glVertex3f(0.066f, -0.220f, 0.038f);
		glVertex3f(0.073f, -0.230f, 0.000f);
		glVertex3f(0.064f, -0.230f, 0.037f);
		glVertex3f(0.070f, -0.240f, 0.000f);
		glVertex3f(0.061f, -0.240f, 0.035f);
	glEnd();
	glBegin(GL_QUAD_STRIP);
		glVertex3f(0.000f, 0.150f, 0.000f);
		glVertex3f(0.000f, 0.150f, 0.000f);
		glVertex3f(0.065f, 0.130f, 0.037f);
		glVertex3f(0.038f, 0.130f, 0.065f);
		glVertex3f(0.113f, 0.075f, 0.065f);
		glVertex3f(0.065f, 0.075f, 0.112f);
		glVertex3f(0.130f, 0.000f, 0.075f);
		glVertex3f(0.075f, 0.000f, 0.130f);
		glVertex3f(0.130f, -0.000f, 0.075f);
		glVertex3f(0.075f, -0.000f, 0.130f);
		glVertex3f(0.127f, -0.010f, 0.073f);
		glVertex3f(0.073f, -0.010f, 0.127f);
		glVertex3f(0.124f, -0.020f, 0.072f);
		glVertex3f(0.072f, -0.020f, 0.124f);
		glVertex3f(0.121f, -0.030f, 0.070f);
		glVertex3f(0.070f, -0.030f, 0.121f);
		glVertex3f(0.118f, -0.040f, 0.068f);
		glVertex3f(0.068f, -0.040f, 0.118f);
		glVertex3f(0.115f, -0.050f, 0.067f);
		glVertex3f(0.067f, -0.050f, 0.115f);
		glVertex3f(0.113f, -0.060f, 0.065f);
		glVertex3f(0.065f, -0.060f, 0.113f);
		glVertex3f(0.110f, -0.070f, 0.063f);
		glVertex3f(0.063f, -0.070f, 0.110f);
		glVertex3f(0.107f, -0.080f, 0.062f);
		glVertex3f(0.062f, -0.080f, 0.107f);
		glVertex3f(0.104f, -0.090f, 0.060f);
		glVertex3f(0.060f, -0.090f, 0.104f);
		glVertex3f(0.101f, -0.100f, 0.058f);
		glVertex3f(0.058f, -0.100f, 0.101f);
		glVertex3f(0.098f, -0.110f, 0.057f);
		glVertex3f(0.057f, -0.110f, 0.098f);
		glVertex3f(0.095f, -0.120f, 0.055f);
		glVertex3f(0.055f, -0.120f, 0.095f);
		glVertex3f(0.092f, -0.130f, 0.053f);
		glVertex3f(0.053f, -0.130f, 0.092f);
		glVertex3f(0.089f, -0.140f, 0.052f);
		glVertex3f(0.052f, -0.140f, 0.089f);
		glVertex3f(0.087f, -0.150f, 0.050f);
		glVertex3f(0.050f, -0.150f, 0.087f);
		glVertex3f(0.084f, -0.160f, 0.048f);
		glVertex3f(0.048f, -0.160f, 0.084f);
		glVertex3f(0.081f, -0.170f, 0.047f);
		glVertex3f(0.047f, -0.170f, 0.081f);
		glVertex3f(0.078f, -0.180f, 0.045f);
		glVertex3f(0.045f, -0.180f, 0.078f);
		glVertex3f(0.075f, -0.190f, 0.043f);
		glVertex3f(0.043f, -0.190f, 0.075f);
		glVertex3f(0.072f, -0.200f, 0.042f);
		glVertex3f(0.042f, -0.200f, 0.072f);
		glVertex3f(0.069f, -0.210f, 0.040f);
		glVertex3f(0.040f, -0.210f, 0.069f);
		glVertex3f(0.066f, -0.220f, 0.038f);
		glVertex3f(0.038f, -0.220f, 0.066f);
		glVertex3f(0.064f, -0.230f, 0.037f);
		glVertex3f(0.037f, -0.230f, 0.064f);
		glVertex3f(0.061f, -0.240f, 0.035f);
		glVertex3f(0.035f, -0.240f, 0.061f);
	glEnd();
	glBegin(GL_QUAD_STRIP);
		glVertex3f(0.000f, 0.150f, 0.000f);
		glVertex3f(0.000f, 0.150f, 0.000f);
		glVertex3f(0.038f, 0.130f, 0.065f);
		glVertex3f(0.000f, 0.130f, 0.075f);
		glVertex3f(0.065f, 0.075f, 0.112f);
		glVertex3f(0.000f, 0.075f, 0.130f);
		glVertex3f(0.075f, 0.000f, 0.130f);
		glVertex3f(0.000f, 0.000f, 0.150f);
		glVertex3f(0.075f, -0.000f, 0.130f);
		glVertex3f(0.000f, -0.000f, 0.150f);
		glVertex3f(0.073f, -0.010f, 0.127f);
		glVertex3f(0.000f, -0.010f, 0.147f);
		glVertex3f(0.072f, -0.020f, 0.124f);
		glVertex3f(0.000f, -0.020f, 0.143f);
		glVertex3f(0.070f, -0.030f, 0.121f);
		glVertex3f(0.000f, -0.030f, 0.140f);
		glVertex3f(0.068f, -0.040f, 0.118f);
		glVertex3f(0.000f, -0.040f, 0.137f);
		glVertex3f(0.067f, -0.050f, 0.115f);
		glVertex3f(0.000f, -0.050f, 0.133f);
		glVertex3f(0.065f, -0.060f, 0.113f);
		glVertex3f(0.000f, -0.060f, 0.130f);
		glVertex3f(0.063f, -0.070f, 0.110f);
		glVertex3f(0.000f, -0.070f, 0.127f);
		glVertex3f(0.062f, -0.080f, 0.107f);
		glVertex3f(0.000f, -0.080f, 0.123f);
		glVertex3f(0.060f, -0.090f, 0.104f);
		glVertex3f(0.000f, -0.090f, 0.120f);
		glVertex3f(0.058f, -0.100f, 0.101f);
		glVertex3f(0.000f, -0.100f, 0.117f);
		glVertex3f(0.057f, -0.110f, 0.098f);
		glVertex3f(0.000f, -0.110f, 0.113f);
		glVertex3f(0.055f, -0.120f, 0.095f);
		glVertex3f(0.000f, -0.120f, 0.110f);
		glVertex3f(0.053f, -0.130f, 0.092f);
		glVertex3f(0.000f, -0.130f, 0.107f);
		glVertex3f(0.052f, -0.140f, 0.089f);
		glVertex3f(0.000f, -0.140f, 0.103f);
		glVertex3f(0.050f, -0.150f, 0.087f);
		glVertex3f(0.000f, -0.150f, 0.100f);
		glVertex3f(0.048f, -0.160f, 0.084f);
		glVertex3f(0.000f, -0.160f, 0.097f);
		glVertex3f(0.047f, -0.170f, 0.081f);
		glVertex3f(0.000f, -0.170f, 0.093f);
		glVertex3f(0.045f, -0.180f, 0.078f);
		glVertex3f(0.000f, -0.180f, 0.090f);
		glVertex3f(0.043f, -0.190f, 0.075f);
		glVertex3f(0.000f, -0.190f, 0.087f);
		glVertex3f(0.042f, -0.200f, 0.072f);
		glVertex3f(0.000f, -0.200f, 0.083f);
		glVertex3f(0.040f, -0.210f, 0.069f);
		glVertex3f(0.000f, -0.210f, 0.080f);
		glVertex3f(0.038f, -0.220f, 0.066f);
		glVertex3f(0.000f, -0.220f, 0.077f);
		glVertex3f(0.037f, -0.230f, 0.064f);
		glVertex3f(0.000f, -0.230f, 0.073f);
		glVertex3f(0.035f, -0.240f, 0.061f);
		glVertex3f(0.000f, -0.240f, 0.070f);
	glEnd();
	glBegin(GL_QUAD_STRIP);
		glVertex3f(0.000f, 0.150f, 0.000f);
		glVertex3f(-0.000f, 0.150f, 0.000f);
		glVertex3f(0.000f, 0.130f, 0.075f);
		glVertex3f(-0.037f, 0.130f, 0.065f);
		glVertex3f(0.000f, 0.075f, 0.130f);
		glVertex3f(-0.065f, 0.075f, 0.113f);
		glVertex3f(0.000f, 0.000f, 0.150f);
		glVertex3f(-0.075f, 0.000f, 0.130f);
		glVertex3f(0.000f, -0.000f, 0.150f);
		glVertex3f(-0.075f, -0.000f, 0.130f);
		glVertex3f(0.000f, -0.010f, 0.147f);
		glVertex3f(-0.073f, -0.010f, 0.127f);
		glVertex3f(0.000f, -0.020f, 0.143f);
		glVertex3f(-0.072f, -0.020f, 0.124f);
		glVertex3f(0.000f, -0.030f, 0.140f);
		glVertex3f(-0.070f, -0.030f, 0.121f);
		glVertex3f(0.000f, -0.040f, 0.137f);
		glVertex3f(-0.068f, -0.040f, 0.118f);
		glVertex3f(0.000f, -0.050f, 0.133f);
		glVertex3f(-0.067f, -0.050f, 0.115f);
		glVertex3f(0.000f, -0.060f, 0.130f);
		glVertex3f(-0.065f, -0.060f, 0.113f);
		glVertex3f(0.000f, -0.070f, 0.127f);
		glVertex3f(-0.063f, -0.070f, 0.110f);
		glVertex3f(0.000f, -0.080f, 0.123f);
		glVertex3f(-0.062f, -0.080f, 0.107f);
		glVertex3f(0.000f, -0.090f, 0.120f);
		glVertex3f(-0.060f, -0.090f, 0.104f);
		glVertex3f(0.000f, -0.100f, 0.117f);
		glVertex3f(-0.058f, -0.100f, 0.101f);
		glVertex3f(0.000f, -0.110f, 0.113f);
		glVertex3f(-0.057f, -0.110f, 0.098f);
		glVertex3f(0.000f, -0.120f, 0.110f);
		glVertex3f(-0.055f, -0.120f, 0.095f);
		glVertex3f(0.000f, -0.130f, 0.107f);
		glVertex3f(-0.053f, -0.130f, 0.092f);
		glVertex3f(0.000f, -0.140f, 0.103f);
		glVertex3f(-0.052f, -0.140f, 0.089f);
		glVertex3f(0.000f, -0.150f, 0.100f);
		glVertex3f(-0.050f, -0.150f, 0.087f);
		glVertex3f(0.000f, -0.160f, 0.097f);
		glVertex3f(-0.048f, -0.160f, 0.084f);
		glVertex3f(0.000f, -0.170f, 0.093f);
		glVertex3f(-0.047f, -0.170f, 0.081f);
		glVertex3f(0.000f, -0.180f, 0.090f);
		glVertex3f(-0.045f, -0.180f, 0.078f);
		glVertex3f(0.000f, -0.190f, 0.087f);
		glVertex3f(-0.043f, -0.190f, 0.075f);
		glVertex3f(0.000f, -0.200f, 0.083f);
		glVertex3f(-0.042f, -0.200f, 0.072f);
		glVertex3f(0.000f, -0.210f, 0.080f);
		glVertex3f(-0.040f, -0.210f, 0.069f);
		glVertex3f(0.000f, -0.220f, 0.077f);
		glVertex3f(-0.038f, -0.220f, 0.066f);
		glVertex3f(0.000f, -0.230f, 0.073f);
		glVertex3f(-0.037f, -0.230f, 0.064f);
		glVertex3f(0.000f, -0.240f, 0.070f);
		glVertex3f(-0.035f, -0.240f, 0.061f);
	glEnd();
	glBegin(GL_QUAD_STRIP);
		glVertex3f(-0.000f, 0.150f, 0.000f);
		glVertex3f(-0.000f, 0.150f, 0.000f);
		glVertex3f(-0.037f, 0.130f, 0.065f);
		glVertex3f(-0.065f, 0.130f, 0.038f);
		glVertex3f(-0.065f, 0.075f, 0.113f);
		glVertex3f(-0.112f, 0.075f, 0.065f);
		glVertex3f(-0.075f, 0.000f, 0.130f);
		glVertex3f(-0.130f, 0.000f, 0.075f);
		glVertex3f(-0.075f, -0.000f, 0.130f);
		glVertex3f(-0.130f, -0.000f, 0.075f);
		glVertex3f(-0.073f, -0.010f, 0.127f);
		glVertex3f(-0.127f, -0.010f, 0.073f);
		glVertex3f(-0.072f, -0.020f, 0.124f);
		glVertex3f(-0.124f, -0.020f, 0.072f);
		glVertex3f(-0.070f, -0.030f, 0.121f);
		glVertex3f(-0.121f, -0.030f, 0.070f);
		glVertex3f(-0.068f, -0.040f, 0.118f);
		glVertex3f(-0.118f, -0.040f, 0.068f);
		glVertex3f(-0.067f, -0.050f, 0.115f);
		glVertex3f(-0.115f, -0.050f, 0.067f);
		glVertex3f(-0.065f, -0.060f, 0.113f);
		glVertex3f(-0.113f, -0.060f, 0.065f);
		glVertex3f(-0.063f, -0.070f, 0.110f);
		glVertex3f(-0.110f, -0.070f, 0.063f);
		glVertex3f(-0.062f, -0.080f, 0.107f);
		glVertex3f(-0.107f, -0.080f, 0.062f);
		glVertex3f(-0.060f, -0.090f, 0.104f);
		glVertex3f(-0.104f, -0.090f, 0.060f);
		glVertex3f(-0.058f, -0.100f, 0.101f);
		glVertex3f(-0.101f, -0.100f, 0.058f);
		glVertex3f(-0.057f, -0.110f, 0.098f);
		glVertex3f(-0.098f, -0.110f, 0.057f);
		glVertex3f(-0.055f, -0.120f, 0.095f);
		glVertex3f(-0.095f, -0.120f, 0.055f);
		glVertex3f(-0.053f, -0.130f, 0.092f);
		glVertex3f(-0.092f, -0.130f, 0.053f);
		glVertex3f(-0.052f, -0.140f, 0.089f);
		glVertex3f(-0.089f, -0.140f, 0.052f);
		glVertex3f(-0.050f, -0.150f, 0.087f);
		glVertex3f(-0.087f, -0.150f, 0.050f);
		glVertex3f(-0.048f, -0.160f, 0.084f);
		glVertex3f(-0.084f, -0.160f, 0.048f);
		glVertex3f(-0.047f, -0.170f, 0.081f);
		glVertex3f(-0.081f, -0.170f, 0.047f);
		glVertex3f(-0.045f, -0.180f, 0.078f);
		glVertex3f(-0.078f, -0.180f, 0.045f);
		glVertex3f(-0.043f, -0.190f, 0.075f);
		glVertex3f(-0.075f, -0.190f, 0.043f);
		glVertex3f(-0.042f, -0.200f, 0.072f);
		glVertex3f(-0.072f, -0.200f, 0.042f);
		glVertex3f(-0.040f, -0.210f, 0.069f);
		glVertex3f(-0.069f, -0.210f, 0.040f);
		glVertex3f(-0.038f, -0.220f, 0.066f);
		glVertex3f(-0.066f, -0.220f, 0.038f);
		glVertex3f(-0.037f, -0.230f, 0.064f);
		glVertex3f(-0.064f, -0.230f, 0.037f);
		glVertex3f(-0.035f, -0.240f, 0.061f);
		glVertex3f(-0.061f, -0.240f, 0.035f);
	glEnd();
	glBegin(GL_QUAD_STRIP);
		glVertex3f(-0.000f, 0.150f, 0.000f);
		glVertex3f(-0.000f, 0.150f, 0.000f);
		glVertex3f(-0.065f, 0.130f, 0.038f);
		glVertex3f(-0.075f, 0.130f, 0.000f);
		glVertex3f(-0.112f, 0.075f, 0.065f);
		glVertex3f(-0.130f, 0.075f, 0.000f);
		glVertex3f(-0.130f, 0.000f, 0.075f);
		glVertex3f(-0.150f, 0.000f, 0.000f);
		glVertex3f(-0.130f, -0.000f, 0.075f);
		glVertex3f(-0.150f, -0.000f, 0.000f);
		glVertex3f(-0.127f, -0.010f, 0.073f);
		glVertex3f(-0.147f, -0.010f, 0.000f);
		glVertex3f(-0.124f, -0.020f, 0.072f);
		glVertex3f(-0.143f, -0.020f, 0.000f);
		glVertex3f(-0.121f, -0.030f, 0.070f);
		glVertex3f(-0.140f, -0.030f, 0.000f);
		glVertex3f(-0.118f, -0.040f, 0.068f);
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		glVertex3f(0.047f, -0.170f, -0.081f);
		glVertex3f(0.081f, -0.170f, -0.047f);
		glVertex3f(0.045f, -0.180f, -0.078f);
		glVertex3f(0.078f, -0.180f, -0.045f);
		glVertex3f(0.043f, -0.190f, -0.075f);
		glVertex3f(0.075f, -0.190f, -0.043f);
		glVertex3f(0.042f, -0.200f, -0.072f);
		glVertex3f(0.072f, -0.200f, -0.042f);
		glVertex3f(0.040f, -0.210f, -0.069f);
		glVertex3f(0.069f, -0.210f, -0.040f);
		glVertex3f(0.038f, -0.220f, -0.066f);
		glVertex3f(0.066f, -0.220f, -0.038f);
		glVertex3f(0.037f, -0.230f, -0.064f);
		glVertex3f(0.064f, -0.230f, -0.037f);
		glVertex3f(0.035f, -0.240f, -0.061f);
		glVertex3f(0.061f, -0.240f, -0.035f);
	glEnd();
	glBegin(GL_QUAD_STRIP);
		glVertex3f(0.000f, 0.150f, -0.000f);
		glVertex3f(0.000f, 0.150f, -0.000f);
		glVertex3f(0.065f, 0.130f, -0.038f);
		glVertex3f(0.075f, 0.130f, -0.000f);
		glVertex3f(0.112f, 0.075f, -0.065f);
		glVertex3f(0.130f, 0.075f, -0.000f);
		glVertex3f(0.130f, 0.000f, -0.075f);
		glVertex3f(0.150f, 0.000f, -0.000f);
		glVertex3f(0.130f, -0.000f, -0.075f);
		glVertex3f(0.150f, -0.000f, -0.000f);
		glVertex3f(0.127f, -0.010f, -0.073f);
		glVertex3f(0.147f, -0.010f, -0.000f);
		glVertex3f(0.124f, -0.020f, -0.072f);
		glVertex3f(0.143f, -0.020f, -0.000f);
		glVertex3f(0.121f, -0.030f, -0.070f);
		glVertex3f(0.140f, -0.030f, -0.000f);
		glVertex3f(0.118f, -0.040f, -0.068f);
		glVertex3f(0.137f, -0.040f, -0.000f);
		glVertex3f(0.115f, -0.050f, -0.067f);
		glVertex3f(0.133f, -0.050f, -0.000f);
		glVertex3f(0.113f, -0.060f, -0.065f);
		glVertex3f(0.130f, -0.060f, -0.000f);
		glVertex3f(0.110f, -0.070f, -0.063f);
		glVertex3f(0.127f, -0.070f, -0.000f);
		glVertex3f(0.107f, -0.080f, -0.062f);
		glVertex3f(0.123f, -0.080f, -0.000f);
		glVertex3f(0.104f, -0.090f, -0.060f);
		glVertex3f(0.120f, -0.090f, -0.000f);
		glVertex3f(0.101f, -0.100f, -0.058f);
		glVertex3f(0.117f, -0.100f, -0.000f);
		glVertex3f(0.098f, -0.110f, -0.057f);
		glVertex3f(0.113f, -0.110f, -0.000f);
		glVertex3f(0.095f, -0.120f, -0.055f);
		glVertex3f(0.110f, -0.120f, -0.000f);
		glVertex3f(0.092f, -0.130f, -0.053f);
		glVertex3f(0.107f, -0.130f, -0.000f);
		glVertex3f(0.089f, -0.140f, -0.052f);
		glVertex3f(0.103f, -0.140f, -0.000f);
		glVertex3f(0.087f, -0.150f, -0.050f);
		glVertex3f(0.100f, -0.150f, -0.000f);
		glVertex3f(0.084f, -0.160f, -0.048f);
		glVertex3f(0.097f, -0.160f, -0.000f);
		glVertex3f(0.081f, -0.170f, -0.047f);
		glVertex3f(0.093f, -0.170f, -0.000f);
		glVertex3f(0.078f, -0.180f, -0.045f);
		glVertex3f(0.090f, -0.180f, -0.000f);
		glVertex3f(0.075f, -0.190f, -0.043f);
		glVertex3f(0.087f, -0.190f, -0.000f);
		glVertex3f(0.072f, -0.200f, -0.042f);
		glVertex3f(0.083f, -0.200f, -0.000f);
		glVertex3f(0.069f, -0.210f, -0.040f);
		glVertex3f(0.080f, -0.210f, -0.000f);
		glVertex3f(0.066f, -0.220f, -0.038f);
		glVertex3f(0.077f, -0.220f, -0.000f);
		glVertex3f(0.064f, -0.230f, -0.037f);
		glVertex3f(0.073f, -0.230f, -0.000f);
		glVertex3f(0.061f, -0.240f, -0.035f);
		glVertex3f(0.070f, -0.240f, -0.000f);
	glEnd();
	glBegin(GL_QUAD_STRIP);
		glVertex3f(0.000f, 0.150f, -0.000f);
		glVertex3f(0.000f, 0.150f, 0.000f);
		glVertex3f(0.075f, 0.130f, -0.000f);
		glVertex3f(0.065f, 0.130f, 0.037f);
		glVertex3f(0.130f, 0.075f, -0.000f);
		glVertex3f(0.113f, 0.075f, 0.065f);
		glVertex3f(0.150f, 0.000f, -0.000f);
		glVertex3f(0.130f, 0.000f, 0.075f);
		glVertex3f(0.150f, -0.000f, -0.000f);
		glVertex3f(0.130f, -0.000f, 0.075f);
		glVertex3f(0.147f, -0.010f, -0.000f);
		glVertex3f(0.127f, -0.010f, 0.073f);
		glVertex3f(0.143f, -0.020f, -0.000f);
		glVertex3f(0.124f, -0.020f, 0.072f);
		glVertex3f(0.140f, -0.030f, -0.000f);
		glVertex3f(0.121f, -0.030f, 0.070f);
		glVertex3f(0.137f, -0.040f, -0.000f);
		glVertex3f(0.118f, -0.040f, 0.068f);
		glVertex3f(0.133f, -0.050f, -0.000f);
		glVertex3f(0.115f, -0.050f, 0.067f);
		glVertex3f(0.130f, -0.060f, -0.000f);
		glVertex3f(0.113f, -0.060f, 0.065f);
		glVertex3f(0.127f, -0.070f, -0.000f);
		glVertex3f(0.110f, -0.070f, 0.063f);
		glVertex3f(0.123f, -0.080f, -0.000f);
		glVertex3f(0.107f, -0.080f, 0.062f);
		glVertex3f(0.120f, -0.090f, -0.000f);
		glVertex3f(0.104f, -0.090f, 0.060f);
		glVertex3f(0.117f, -0.100f, -0.000f);
		glVertex3f(0.101f, -0.100f, 0.058f);
		glVertex3f(0.113f, -0.110f, -0.000f);
		glVertex3f(0.098f, -0.110f, 0.057f);
		glVertex3f(0.110f, -0.120f, -0.000f);
		glVertex3f(0.095f, -0.120f, 0.055f);
		glVertex3f(0.107f, -0.130f, -0.000f);
		glVertex3f(0.092f, -0.130f, 0.053f);
		glVertex3f(0.103f, -0.140f, -0.000f);
		glVertex3f(0.089f, -0.140f, 0.052f);
		glVertex3f(0.100f, -0.150f, -0.000f);
		glVertex3f(0.087f, -0.150f, 0.050f);
		glVertex3f(0.097f, -0.160f, -0.000f);
		glVertex3f(0.084f, -0.160f, 0.048f);
		glVertex3f(0.093f, -0.170f, -0.000f);
		glVertex3f(0.081f, -0.170f, 0.047f);
		glVertex3f(0.090f, -0.180f, -0.000f);
		glVertex3f(0.078f, -0.180f, 0.045f);
		glVertex3f(0.087f, -0.190f, -0.000f);
		glVertex3f(0.075f, -0.190f, 0.043f);
		glVertex3f(0.083f, -0.200f, -0.000f);
		glVertex3f(0.072f, -0.200f, 0.042f);
		glVertex3f(0.080f, -0.210f, -0.000f);
		glVertex3f(0.069f, -0.210f, 0.040f);
		glVertex3f(0.077f, -0.220f, -0.000f);
		glVertex3f(0.066f, -0.220f, 0.038f);
		glVertex3f(0.073f, -0.230f, -0.000f);
		glVertex3f(0.064f, -0.230f, 0.037f);
		glVertex3f(0.070f, -0.240f, -0.000f);
		glVertex3f(0.061f, -0.240f, 0.035f);
	glEnd();
#else
	glBegin(GL_QUAD_STRIP);
		glVertex3v16(-614, 614, -614);
		glVertex3v16(-614, -1024, -614);
		glVertex3v16(614, 614, -614);
		glVertex3v16(614, -1024, -614);
		glVertex3v16(614, 614, 614);
		glVertex3v16(614, -1024, 614);
		glVertex3v16(-614, 614, 614);
		glVertex3v16(-614, -1024, 614);
		glVertex3v16(-614, 614, -614);
		glVertex3v16(-614, -1024, -614);
	glEnd();
	glBegin(GL_QUADS);
		glVertex3v16(-614, 614, -614);
		glVertex3v16(-614, 614, 614);
		glVertex3v16(614, 614, 614);
		glVertex3v16(614, 614, -614);
	glEnd();
#endif
}

